Thursday 4 June 2015

Unit 11

5 Year Plan

Year 1 - I will be working for my first year, however at the same time I will be independently learning Zbrush, Photoshop and Maya animation. With the work I produce I shall be uploading it to an online portfolio. I will save up money so I can support myself until I find a job when I start University.

Year 2 - This will be my first year at University. I will be trying to find a job as soon as I arrive, I will also be looking for a gym to join as I enjoy keeping fit. I will also be attending my University course Animation and Visual Effects. I will be living in Falmouth at halls.

Year 3 - I will be attending uni for my 2nd year now. I will be living in a student house with friends from the first year. I will find a new job or hopefully be able to return to my previous job. I will also be attending my University course Animation and Visual Effects for my 2nd year.

Year 4 - This year will be fairly smiler to last year accept this year I have my dissertation to focus on a long with my final projects at university which will prepare me for the industry. I will also be attending my University course Animation and Visual Effects for my 3rd and final year. I will find a new job or hopefully be able to return to my previous job. 

Year 5 - After Graduation I will be looking for a job in the games or film industry. I think university would have given me the skills to work strongly in the games and film industry. I want to be specialising in 3D and 2D animation, Special effects and 3D character modelling.


Job Search

Job 1 -
  
Talented Animators - Online Games

Job Description - 

Our Client is the fastest-growing games company in Europe, and one of Germany’s most successful technology companies. They are now searching for an Animator who will utilize their design skills and take responsibility for the high quality animation of characters and environments, fluid and dynamic simulations and other graphics. The ideal candidate will have a convincing portfolio and some experience as 3D and 2D Animator.

The Role:
  • Create and animate characters, environments, and effect assets in different styles
  • Bring to life characters, effects, and ambient effects in broad as well as subtle animations
  • Work with engineers to achieve the best possible animation within the platform limitations
  • Apply your knowledge of optimization techniques to meet memory constraints
  • Assist with art reviews, giving verbal and visual feedback when needed, and provide guidance to entering junior level studio animators
  • Revise animations as requested by the art director
  • Meet project milestones and deadlines set by the studio

After my three years at Uni, I think this job would be perfect for me. I think I would be ready to take on this role as for the 2nd and 3rd years at uni I will be working in teams to produce animations shorts.


Job 2 - 

Senior 3D Character Artist - AAA Titles

Job Description -

 Our Client is the fastest-growing games company in Europe, and one of Germany’s most successful technology companies.  They are now seeking a Senior 3D Character Artist who will primarily be responsible for modeling and rigging characters for a new AAA project. The role will also involve acting as a technical mentor for the rest of the art team.


Role Responsibilities:

  • Create high quality characters and other graphic content for a new AAA project
  • Model and rig characters and creatures
  • Verify the quality of current 3D assets
  • Mentor und train other character and 3D artists
  • Collaborate closely with our design, technology, and art teams
After my three years at Uni, I think this job would be perfect for me. I think I would be ready to take on this role as for the 2nd and 3rd years at uni I will be working in teams to produce animations shorts.


CV'S 


CV 1
Chad Greenway
Address: Birmingham, Erdington, 40 Moor End Lane, B24 9DJ
Telephone:
07837648088
Email:
chad_gway2@hotmail.com
Profile
I’m an extremely hard working and friendly individual. I enjoy communicating with others; from previous experience I have always made sure I have exceptional customer service at all times.
Objective
At this point in time I am currently a college student; I wish to use this job you are offering to better my skills in the field of work and to also gain more experience.
Education


English –  D
Mathematics –  D
Drama –  D
Science – Pass
ICT Pass           
Film Studies –  E
Media – Distinction
Physical Education – D
Creative Media Production MM
Art & DesignPass
Art and Design - Merit
Dates

2012
2012
2012
2012
2012
2012
2012
2012
2013
2013
2014

Work Experience
Sep 2015
Badges Plus
·         Whilst I have been working at Badges Plus I have worked on the factory floor, using all different types of machinery. My time at Badges Plus has been very helpful for work experience, I’ve been a part of the factory floor department, Office Junior and packaging department. I am currently working in the office on the Engraving and Laser Engraving as I am currently learning how to use them, whilst I am doing this I am also working on customer’s designs on adobe illustrator.

Key I.T Skills
I am comfortable using the following programmes.

Autodesk Maya.
Autodesk Mudbox.
Photoshop.
Microsoft Word, Power Point.
Adobe Illustrator.


   
Other Details
Interests:
As I will be attending Falmouth University in 2016, I enjoy preparing for this by continuing  to push myself to better my animation skills, I have also been practising my life drawing, traditional drawing and 3d modelling as they are key aspects to the course I will be attending. In other free time I get I enjoy seeing friends, playing football, going to the gym, building pcs and paintballing.





CV 2


Chad Greenway
Address: Birmingham, Erdington, 40 Moor End Lane, B24 9DJ
Telephone:
07837648088
Email:
chad_gway2@hotmail.com
Profile
I’m an extremely hard working and friendly individual. I enjoy communicating with others; from previous experience I have always made sure I have exceptional customer service at all times. After experiencing University for 3 years I feel that I now know what I want to pursue as my career which is 3D animation and 3D character modelling.
Objective
At this point in time I am currently a University Graduate who is looking for his first job in the industry; I wish to use this job you are offering to help others in the team with what Ive learnt, I also want to meet others and learn from them. I think I would be a great asset to team.
Education


English –  D
Mathematics –  D
Drama –  D
Science – Pass
ICT Pass           
Film Studies –  E
Media – Distinction
Physical Education – D
Creative Media Production MM
Art & DesignPass
Art and Design - Merit
Dates

2012
2012
2012
2012
2012
2012
2012
2012
2013
2013
2014
2019
 Animation & Visual Effects - BA(Hons)
Work Experience
Sep 2015
Badges Plus
·         Whilst I have been working at Badges Plus I have worked on the factory floor, using all different types of machinery. My time at Badges Plus has been very helpful for work experience, I’ve been a part of the factory floor department, Office Junior and packaging department. I am currently working in the office on the Engraving and Laser Engraving as I am currently learning how to use them, whilst I am doing this I am also working on customer’s designs on adobe illustrator.

Key I.T Skills
I am comfortable using the following programmes.

Autodesk Maya.
Autodesk Mudbox.
Photoshop.
Microsoft Word, Power Point.
Adobe Illustrator.
Adobe After Effects.
Zbrush.
Premire Pro cc.
Many others.

   
Other Details
Interests:
After attending Falmouth University for 3 years I fell in love with living next to the coast and I also fell in love with surfing and bodyboarding . In other free time I get I enjoy seeing friends, playing football, going to the gym, building PCs, paint balling, surfing, body boarding and deep sea fishing.

 

My Portfolio 

I currently do not have a Online Portfolio as I am aiming to start one over my year off and fill it with a lot of development work over that year. However I am going to supply a picture of my current board for my FMP so you can understand how I may lay my online portfolio out.








This is my board showcasing my FMP (Final Major Project) I'm happy with the layout myself. I like how my two major renders are facing each other, it shows that they have some sort of conflict.


This is a HTML5 online portfolio, this is how I would want my online portfolio to look accept it would be 3D models, photoshop concepts etc. instead of photography. However I think this is a great example of a professional portfolio.





Evaluation
Now Ive looked towards my future I have a better idea of what I wish to do after University, I would be happy to be working as an Animator in a big team. It sounds fun but also very serious business.

Doing this Unit has defiantly made things clearer for me and made me want to work even harder and pursue my dreams to work in the games industry.

I think now I have my 5 year plan it will help me stay on track and think about the future, I will continue to work hard so it gives me the best chance after Uni to find the job I desire. 

Also whilst writing my CV it has made me realise I need to do a lot more in my 5 year plan, however I think when the time comes to it my CV will contain so much more as I'm a keen learner and happy to go out of my comfort zone. I look forward to looking back at this in 5 years to see if things went how I imanged. 

Wednesday 3 June 2015

Re-cap on design process

During week 2 I began my initial ideas, I got some basic sketch's down to get some ideas down on paper. The following are the images I produced.




















































  For initial ideas I think the images created during the 2nd week of project was a good starting point, I managed to get some really basic and simple ideas down fairly quickly whilst still gathering research. The alien ideas I manged to create where a good starting point for development work, I had a strong foundation which I could now work with. However with the pirate sketch's I think i could of done much more and made more variations.



As the 3rd week of the project began I aimed to finish all sketch work and final drawings for the alien design. I think this was a big goal to set but if accomplished it would provide me with a larger amount of time in the future to work on 3d work and my clay sculpt. The following is alien sketch's and final drawings I created during the 3rd week.

 Quick photoshops designs - 




 For the photoshop pieces above, I wanted to create a few basic ideas and then build on 1 or 2 of them. As you can see I developed 1 of my designs, I only developed this singe design because I felt it looked the best and I would also be able to develop it further and form a class/profession out of this design.


Development Work for Hunter Gorg Class -
1.















 2.

This is my design process I went through to create my Gorg Ranger class. I started with an Andrew Baker design which I quickly sketched first. I then took this design and started developing to make it my own, I designed 8 pieces before finally being happy. The final design is at the top right on the 2nd image.

I am happy with the final design, as it looks unique. I think if i was to design this again I would change the nose or even remove the nose.



Development Work for Warrior Gorg Class -















The above images are in order of my design process, this design is a further development from my photoshop designs. I started with some sketch's from the three quarter view, and I then began to see what the design would look like from the front; from here I changed a few things as you can see in the final images there is 4 different designs. My final is the bottom right, I felt this was my strongest design and portrayed my warrior class perfectly.


Development Work for Warlock Gorg Class -



My Warlock design for the Gorgs/Aliens is really weak, at the time I wanted to add more detail in photoshop so this is why this development work is at a lower quality compared to the above. I'm happy with how the Warlock design looks for the Gorgs, I think I made it look a lot better on photoshop.









After all the development work was complete I put all the final drawings onto Photoshop, from here I created different colour variations of each design.

Here are the different colour variations I created on photoshop. As my game is set around an MMORPG style game the above images would be styles the player would be able to create whilst creating there character. The order goes in threes as class designs, so Hunter, Warrior and Warlock; repeat on each line. Here Is where I decided to choose the Warrior class as my final design I would develop in a clay sculpt and 3d sculpt.



As week 4 began I set myself to create reference for my warrior clay sculpt, It was smiler to an orthographic however wasn't is perfect measurement like an orthographic.

Side Of Head Development For Warrior Gorg Class - 




During developing the side of the head, I wanted to make sure that the surface and shape of the head was perfect. It took me a while to get but I am very happy with how the side of the head turned out, I also think it was perfect to use as reference for my clay model.







 Back Of Head Development For Warrior Gorg Class - 






Moving onto the back of the head, it took me slightly longer to get the desired look and shape i wanted, this is due to me not being familiar with during heads from the rear. However again I am happy with how the rear side of the head came out.




















Once the back and side of the head were complete I then put the final drawings (front, side and back) onto photoshop so I could add colour to them. Below was the result I got.


The circles at the top are my colour palette, I based the colours off one of my previous designs from above. I personally think that this was great for reference material and without this I don't think my clay sculpt would of looked as good as it did.


After this was complete I then began my clay sculpt, below is an image of my final clay sculpt and my 3D sculpt, you can find my full clay and 3D sculpts step by step guide further on in this blog.

 
Approaching the end of week 4 I now quickly had to get my pirate design pulled together so it would be finished half way into week 5. The following is how I went about developing my pirate classes / professions.


 

 I began by creating the above in a few hours, I wanted to get some basic pirate development work first and use it as a foundation to build up from. Although I was only going to be creating the bust I felt that by creating full body sketch's would help me develop further in the designs. I think the above was a great starting point for me and helped me develop my work further in the project.


Creating Pirate Head -



What I did for the pirates to save time was only create 1 face design. The reason for this is because I was going to create a wider range of faces based of this design on photoshop, this saved me a huge amount of time and personally I think if I didn't do this I wouldn't of finished my pirate 3d sculpt on time.


Pirate Photoshop Designs; Captain, Hunter and Warlock -



The above are my final pirate concepts, the first line is Captain class also known as a Warrior, Second line is the Hunter class and the third and final line is the Warlock class. All are the same face design just slightly different piercings, hair, eyes, beards etc. Personally I think I did a good job here as the faces don't look like they are from the same design. My favourite out of the three classes would be the Warlock, the reason for this is because to me they look really well designed; they also are quite creepy. I would of liked to design the Warlock in 3d however due to my time schedule I don't think I would of been successful with choosing this design. Which is why I decided to develop the Captain middle design in 3D.

Side And Back Development For Captain Class -


Whilst I was developing the side of the face I watched a few Youtube videos so I could learn and understand how to draw the face from the side, I think I did a pretty good job here. I used the box method and then line out the forehead, eyes, nose, mouth then chin. Afterwards you begin to add the detail. For the back of the head I used a basic circle then tried my best to add as much detail as possible. Once I was happy with the designs I moved the designs onto Photoshop to add colour.


At the start of week 5 I finished my Pirate concept art, the image is below.

Here is my final concept design for my pirate, again it isn't an orthographic I just used these images as reference. I am really happy with how this designed turned out, I think I made the right choice by developing this idea further. Below is a render of my 3D model made on mudbox and zbrush. You can find a full step by step creating the 3D sculpt further in my Blog.